Build a Living Medieval City Online
Place buildings, grow production and watch your stronghold advance through visible stages in a persistent medieval browser world.
Read more →
Coordinate reinforcements, trade, campaigns and province struggles with other rulers in a persistent medieval strategy world.
Diplomacy is part of the campaign rather than a decorative list of names. Alliances connect rulers who can reinforce one another, coordinate operations and respond together when a province or settlement is threatened.
Alliance play gives individual decisions a wider purpose. Members can discuss targets, prepare resources and arrange marches that support the same objective instead of arriving as isolated armies.
Pacts, trade and declared wars influence which borders can remain quiet and where armies must be prepared. A neighbouring realm may become a dependable ally, a temporary necessity or the next major rival.
Diplomacy does not remove risk. It changes where that risk appears and who may answer when a campaign begins.
Province control, influence and coordinated defence contribute to a broader race for titles and the crown. The strongest alliance must do more than win a single battle: it must sustain cooperation through the season.
The public Chronicle records major events from that shared world, allowing campaigns to become part of the game’s continuing history.
Found a realm and make these decisions inside the persistent campaign.
Place buildings, grow production and watch your stronghold advance through visible stages in a persistent medieval browser world.
Read more →Scout rival lands, march armies, raid settlements, conduct sieges and contest provinces across a persistent European map.
Read more →