A living medieval realm connected to a wider campaign
RISE OF THE DUKES UPDATE

Living Cities and Real-Time Campaigns Connect the World

Persistent construction, real-time marches, scouting, occupations and provincial rule now connect each settlement to the wider European campaign.

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Decisions continue on the server

Construction, production and timed world actions continue through the persistent server. A ruler can issue an order, leave the realm and return to the consequences rather than resetting an isolated session.

Armies have destinations and arrival times

Scouting, raids, sieges, trade and reinforcements connect cities through visible map actions. March timing gives rival rulers and allies a chance to respond before an operation is resolved.

Taking land is only the beginning

Occupation, garrisons, tribute, approval and rebellion extend province warfare beyond one successful attack. A realm must be able to defend and administer what it claims.

  • Persistent production and construction
  • Server-timed army movement
  • Province influence, occupation and rebellion
  • A public Chronicle for major campaign events

Enter the current campaign

Choose one of seven factions and build a realm in the living world.

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